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- /****************************************************************************
- * ray.c
- *
- * This module implements the code pertaining to rays.
- *
- * from Persistence of Vision(tm) Ray Tracer
- * Copyright 1996 Persistence of Vision Team
- *---------------------------------------------------------------------------
- * NOTICE: This source code file is provided so that users may experiment
- * with enhancements to POV-Ray and to port the software to platforms other
- * than those supported by the POV-Ray Team. There are strict rules under
- * which you are permitted to use this file. The rules are in the file
- * named POVLEGAL.DOC which should be distributed with this file. If
- * POVLEGAL.DOC is not available or for more info please contact the POV-Ray
- * Team Coordinator by leaving a message in CompuServe's Graphics Developer's
- * Forum. The latest version of POV-Ray may be found there as well.
- *
- * This program is based on the popular DKB raytracer version 2.12.
- * DKBTrace was originally written by David K. Buck.
- * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
- *
- *****************************************************************************/
-
- #include "frame.h"
- #include "vector.h"
- #include "povproto.h"
- #include "povray.h"
- #include "ray.h"
- #include "texture.h"
-
-
-
- /*****************************************************************************
- * Local preprocessor defines
- ******************************************************************************/
-
-
-
- /*****************************************************************************
- * Local typedefs
- ******************************************************************************/
-
-
-
- /*****************************************************************************
- * Local variables
- ******************************************************************************/
-
-
-
- /*****************************************************************************
- * Static functions
- ******************************************************************************/
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Initialize_Ray_Containers
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
-
- void Initialize_Ray_Containers(Ray)
- RAY *Ray;
- {
- Ray->Containing_Index = - 1;
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Copy_Ray_Containers
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
-
- void Copy_Ray_Containers(Dest_Ray, Source_Ray)
- RAY *Dest_Ray, *Source_Ray;
- {
- register int i;
-
- if ((Dest_Ray->Containing_Index = Source_Ray->Containing_Index) >= MAX_CONTAINING_OBJECTS)
- {
- Error("ERROR - Containing Index too high.\n");
- }
-
- for (i = 0 ; i <= Source_Ray->Containing_Index; i++)
- {
- Dest_Ray->Containing_Textures[i] = Source_Ray->Containing_Textures[i];
- Dest_Ray->Containing_Objects[i] = Source_Ray->Containing_Objects[i];
- Dest_Ray->Containing_IORs[i] = Source_Ray->Containing_IORs[i];
- }
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Ray_Enter
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * Oct 1995 : Fixed bug with IOR assignment (only valid for plain textures) [DB]
- *
- ******************************************************************************/
-
- void Ray_Enter(Ray, texture, object)
- RAY *Ray;
- TEXTURE *texture;
- OBJECT *object;
- {
- register int index;
-
- if ((index = ++(Ray->Containing_Index)) >= MAX_CONTAINING_OBJECTS)
- {
- Error("Too many nested refracting objects.");
- }
-
- Ray->Containing_Textures[index] = texture;
-
- if ((texture->Type == PLAIN_PATTERN) && (texture->Finish != NULL))
- {
- Ray->Containing_IORs[index] = texture->Finish->Index_Of_Refraction;
- }
- else
- {
- Ray->Containing_IORs[index] = Frame.Atmosphere_IOR;
- }
-
- Ray->Containing_Objects[index] = object;
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Ray_Exit
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * POV-Ray Team
- *
- * DESCRIPTION
- *
- * Remove given entry from given ray's container.
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
-
- void Ray_Exit(Ray, nr)
- RAY *Ray;
- int nr;
- {
- int i;
-
- for (i = nr; i < Ray->Containing_Index; i++)
- {
- Ray->Containing_Textures[i] = Ray->Containing_Textures[i+1];
- Ray->Containing_Objects[i] = Ray->Containing_Objects[i+1];
- Ray->Containing_IORs[i] = Ray->Containing_IORs[i+1];
- }
-
- if (--(Ray->Containing_Index) < - 1)
- {
- Error("Too many exits from refractions.");
- }
- }
-
-
-
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Texture_In_Ray_Container
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Test if a given texture is in the container of a given ray.
- *
- * CHANGES
- *
- * Mar 1996 : Creation.
- *
- ******************************************************************************/
-
- int Texture_In_Ray_Container(Ray, Texture)
- RAY *Ray;
- TEXTURE *Texture;
- {
- int i, found;
-
- found = -1;
-
- for (i = 0; i <= Ray->Containing_Index; i++)
- {
- if (Texture == Ray->Containing_Textures[i])
- {
- found = i;
-
- break;
- }
- }
-
- return(found);
- }
-
-